Every Graphics Setting Explained in 16 Minutes

Every Graphics Setting Explained in 16 Minutes

Summary

Resolution

Render Scale

The resolution the game renders before scaling up or down. (OG source data)

Upscaling:

Rendering at a lower resolution then upscaling to the desired resolution

DLSS (Nvidia): Deep Learning Super Sampling

FSR: FidelityFX Super Resolution

XeSS

Sync

Textures

Anisotropic filtering

Anti Aliasing

FXAA: Fast Approximate Anti-Aliasing (fast & light)

MSAA: Multi-Sample Anti-Aliasing (precise but heavy)

TAA: Temporal Anti-Aliasing (smart and smooth)

DLAA: Deep Learning Anti-Aliasing (high-end prefection)

Shadows

Contact Shadows

Ambient Occlusion

SSAO: Screen Space Ambient Occlusion

HBAO Plus: (Nvidia)

RTAO: Ray Traced Ambient Occlusion

Ray Tracing

Simulates how light actually behaves

Path Tracing

Simulates how light bounces across the scene

HDR: High Dynamic Range

Motion Blur

Depth of Field

Post Processing

Bloom

Chromatic Aberration

Film Grain

Lens flares

Color Grading

Vignette

LOD: Level of Detail

Render Detail

Takeaways: